Only the investor who gets the best income on his investments, who gains power over the most influential imperial countries and can control European diplomacy to his interest, will win the game. The board game turns are to carry out by the 6 imperial countries, not by the investors themselves, who only force their financial influence on different countries. The gamers represent globally operating investors who stay in the background. Because the 6 imperial countries are under the changing influence of many investors, strategic partnerships, and disputes occur. With their increasing power in Europe, they accumulate more taxes and pay their investors’ growing interests. These countries urgently need funds to build up their economy and to get soldiers and navies. Giving credits, they increase power over the 6 imperial countries: Great Britain, Germany, Austria-Hungary, Russia, Italy, and France. Global operating investors aim for the most significant political influence on the European continent. The scene is set in Europe in the age of imperialism.
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